Dragon’s Dogma “Deep Customization” Developer Blog

CAPCOM has put up a developer’s blog for their console-exclusive open-world action-RPG Dragon’s Dogma which focuses on “deep customization”, although unfortunately that refers to your player character’s cosmetic appearance:

We started experimenting with this technology around the same time that DD began. Up until now, there has not been a household game that contains a customization feature to this degree. Since the customization system involves combining a series of parts, we needed to prepare a huge number of those parts. To do so required a series of revolutionary technological innovations. After a long time, things started to take form and we finally were able to make it a reality. We are currently trying to get patents for this technology now too.

Once the experiments and implementation were proven, we moved on to deciding the specs for the rest of the game. The team worked really hard to put everything together–processing and preparing customized characters and putting them into a party of four, placing them with enemies and the environment, and then adding several AIs on top of that. Equipment and attire was then the third layer added on, with all of the attires being adjustable to fit any character size.

I really hope they have an equally deep customization system for your abilities and stats to go together with what appears to be a solid combat system.

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