Dragon Age Origins The Darkspawn Chronicles DLC Reviews

Should you be holding off on a purchase of The Darkspawn Chronicles, you should know that there are now a handful of reviews for BioWare’s latest Dragon Age: Origins DLC.

First up is Gamer Limit with a score of 6.0/10:

In the end, Darkspawn Chronicles is a cheap piece of DLC with a number of issues, but if you enjoy Dragon Age’s combat system (or the prospect of two more achievements), you might some enjoyment out of it, especially if you read the codex entries that explain what happened while the Wardens were under Alistair’s employ.

Then Brutal Gamer hands out a score of 6.5/10:

If you are a fan of the series, a fan of the Dragon Age universe, and you want something different then by all means download Darkspawn Chronicles. It’s only 400 Microsoft Points so it won’t break the bank, and it’s a pretty enjoyable hour and a half of constant fighting. No dialogue whatsoever, but you get to be an Ogre and who doesn’t like being able to destroy stuff?

Followed by The Examiner with a score of 4/5:

In the end, its up to the Dragon Age player whether or not to get this DLC or not but this Examiner recommends it because of the last scene of the DLC and finally kicking the hell out of the companions.

Just Push Start goes with a score of 2.5/5:

The Darkspawn Chronicles is only worth buying if you’re after the special Darkspawn weapon that can be unlocked after finishing it. Fans who have exhausted the game already should just stay away from this and save their $5 for something else. The weapon is indeed useful for anyone who is still playing Origins or the Awakening story mode but other than that, there’s no point to get this DLC.

And then GreyWardens.com does the impressions thing:

And that taste of freedom may be the greatest appeal to the Darkspawn Chronicles, giving players previously restrained by their Grey Warden oaths of victory, vigilance and sacrifice a chance to let their hair down and pillage. As a stand-alone feature it plays a nice counterpoint to a Ferelden so often bound by duty and honor, and offers a ready invitation to players frustrated by the restrictive politics of Orzammar, or the aggravating outcomes of the Landsmeet to participate in something simpler pure pandemonium.

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