Dragon Age: Origins Preview

Eurogamer has cranked out an extensive six-page preview of Dragon Age: Origins, and it’s pretty obvious that they were quite impressed – with the PC version, anyway.

When it does eventually reveal itself in full, Dragon Age proves to be a flexible RPG that accommodates a wide range of playing styles. Baldur’s Gate veterans will be happy pulling the camera back to a top-down view, pausing the action with the space bar and micro-managing the party’s actions and placement in a quasi-turn-based mode. World of Warcraft players might prefer to zoom in close, let AI take care of party behaviour and punch out skills in real time, flicking between characters for variety. It’s perfectly possible to smash through the game in this way on easy mode (the difficulty can be adjusted at any time) without ever hitting pause or needing to think, but even the normal setting is a significant step up that will require the occasional moment of reflection.

Dragon Age: Origins is certainly pure, distilled BioWare, and it doesn’t seem the developer has lost anything by shrugging off its ties with D&D, or had its understanding of classic fantasy adventuring clouded by a few years of Sonic and spaceships. As an RPG, it’s engrossing, easy to grasp, and moulds itself to how you want to play it (as long as that includes a willingness to invest time in its characters, story and the wider setting of a new fantasy world that, it must be said, struggles to assert a strong identity – there doesn’t seem to be much new about it).

Only Canadians could make a game in which the coolest, strongest character is called Duncan. It’s also beautifully presented, with a superb interface, crisp graphics, and a stable, smooth and scalable engine. If only all PC games were this well sorted this far in advance of release – or even at the point of release, come to that. For once, the tables are turned, and the question mark hangs over the PS3 and Xbox 360 versions that we haven’t seen yet (aside from one brief glimpse) and that, to be honest, we find difficult to imagine. Perhaps that’s no more than an indication of how perfectly this version has been tailored to its format; it feels like the consummate, traditional PC RPG. BioWare has come home.

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