Dragon Age: Inquisition PC System Requirements Released

BioWare and Electronic Arts have released the minimum and recommended PC requirements for Dragon Age: Inquisition, with some accompanying text detailing what it entails (4k resolutions were kind of a given, but I’m sure a few AMD users will be glad to hear about the Mantle support), a few PC screenshots and even a little promotional video. First, I’m going to quote the actual requirements:

Recommended:
OS: Windows 7 or 8.1 64-bit
CPU: AMD six core CPU @ 3.2 GHz, Intel quad core CPU @ 3.0 GHz
System RAM: 8 GB
Graphics Card: AMD Radeon HD 7870 or R9 270, NVIDIA GeForce GTX 660
Graphics Memory: 2 GB
Hard Drive: 26 GB
DirectX 11

Or, if you’re playing on a slightly older setup, here are the minimum system requirements:

Minimum:
OS: Windows 7 or 8.1 64-bit
CPU: AMD quad core CPU @ 2.5 GHz, Intel quad core CPU @ 2.0 GHz
System RAM: 4 GB
Graphics CARD: AMD Radeon HD 4870, NVIDIA GeForce 8800 GT
Graphics Memory: 512 MB
Hard Drive: 26 GB
DirectX 10

A little snippet on the PC controls:

During our time in The Hinterlands, we had a nasty run-in with some demons of the Fade. Using the WASD keys for movement, we charged our maul-wielding warrior into the fray, activated one of his abilities via the sleek PC action bar and smashed an enemy square in the face, incapacitating it for a short time. Unfortunately our rogue, a ranged character with a crossbow, was himself the target of some stab-happy monsters. So we quickly switched control over to our tank by clicking on her portrait, and commanded her to taunt the nearby enemies. All was going well until our party got annihilated by the spellcaster demon, who wiped us from afar with a giant beam of magic. Ouch.

Round Two. This time, we knew we had to focus the caster demon and prevent it from destroying the whole party. As soon as it spawned we switched to the Tactical View by scrolling back on the mouse wheel. With a top-down perspective of the battlefield, we paused the game to plan the attack and strategize on a deeper level. Our rogue dealt bonus damage as long as he was at a higher elevation than his target, so we commanded him to move to a nearby hill. We set our tank to taunt the mage to draw its attention, freeing up our caster and warrior to dish out some damage. After our plan was set in motion, we resumed the action.

And then I’ll embed the video in which various BioWare developers, including general manager Aaryn Flynn and creative director Mike Laidlaw, talk about the tweaks the game got on PC and their passion for PC gaming, with some footage of the PC version of the game spliced between the talking segments:

 

I obviously can’t judge how well the PC version of the game plays and looks compared to its consoles counterpart, but it’s good to finally get some info on it after months of mostly silence (and a single screenshot).

Update: While the page originally mentioned 3 GB of graphics memory as recommended, it’s now been changed to 2 GB. I’ve updated the post accordingly.

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