Dragon Age II Legacy DLC Interview

The editors over at Rock, Paper, Shotgun managed to catch up with BioWare’s Fernando Melo for an article-style interview about their soon-to-be-released Dragon Age II: Legacy add-on. At least it sounds like they’ve taken some of the game’s major criticisms into consideration:

Is he nervous about the upcoming release? (That’s a good question,) Melo says though apparently not good enough for a direct answer. (If somebody comes in and they’re expecting that this single DLC is going to solve everything whatever everything is for them then clearly this is not going to meet their expectations. If it’s somebody that enjoys DA2, they will absolutely love it. If it’s somebody that enjoys the lore and story of Dragon Age, I think they’ll absolutely love it. If somebody was kind of on the fence with DA2 and they’re still willing to come in with an open mind and give it a chance, I think they’ll be pleasantly surprised with what they find here. Hopefully.)

(For sure there are certain people who probably wanted Origins 2 with Dragon Age 2; we did not go in that direction,) Melo adds. (This DLC is not going to solve that for them.)

One of the main points Legacy is designed to address: (People wanted to feel they had more tactically challenging combat, where they had to draw on their abilities a lot more and use their parties more effectively,) Melo says. To that end, the darkspawn and other creatues that populate Legacy won’t just materialize in front of the party or (pop out of walls), but are set up to give the player more taxing combat situations, including ambushes. As the player, (You’re walking into their space, they [the creatures] know it intimately,) Melo says. (You’re the one who is at a loss. They have the advantage.)

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