Dragon Age II Is the Best Written Game Since Torment

To alleviate the humdrum of mixed reviews, here is a Gamers With Jobs editorial arguing that Dragon Age II is one of the best-written video games of all time. They even compare it to the writing present in Planescape: Torment:

It is rare in gaming to find crisp, clean, truly professional dialogue that defines not only a character, but a city and a world. Hell, it’s arguably rare in actual bookstore fiction. More often than not, good enough to avoid being laughably bad is close enough for gaming. It’s not that I think bad writers write for video games on the contrary, I think there are some standout people doing phenomenal work I just think the attention to detail necessary, the dedication to craft and the willingness to refine and refine again often gets lost in the development process when measured against other areas of focus.

So understand the weight intended when I make the following statement: To me, Dragon Age II is the best written game since Planescape: Torment.

Part Malcolm Reynolds, part Han Solo and part Aragorn, my Hawke is often fearlessly sardonic, but his surface disengagement belies an underlying iron streak of unwavering idealism and faithfulness. He is a sympathetic son who struggles with the guilt of believing he is ultimately responsible for his sister’s death and defers at all turns to the wishes of his grieving mother. He is a brother who wants deeply to connect with his rival sibling, yet can not find a common ground from which to build a relationship, leaving every well intentioned gesture ultimately the catalyst for another fight. He seems most at ease and even apparently flippant when facing the most serious adversary, but he can be pushed to a breaking point of almost frightful vengeance, most often when injustice comes to an innocent. His relationships with women are often trivial, but he does not know how to reach out to those that mean the most to him. Most importantly, he is universally loyal to those who show him kindness and kinship, and would turn against the world itself to help a friend.

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