Dontnod Presents Vampyr, Episode One: Making Monsters

The first part of the weekly Dontnod Presents Vampyr video series is here. It offers some insights into the developer’s creative process, and tells us a thing or two about Vampyr’s protagonist, doctor-turned-vampire Jonathan Reid, all the while unveiling some exclusive gameplay footage. Have a look:

Here’s some additional information about the video above:

‘Episode I: Making Monsters’ – get an insight into the studio’s signature approach and creative process!

DONTNOD Entertainment, developers of Vampyr, invites fans to their studio for a first insight into the creative process behind their upcoming action-RPG. In the first episode of this original weekly four-part webseries, produced and realized by the video department of Focus Home Interactive, DONTNOD unveils exclusive gameplay footage while delving into their signature approach and reasons behind putting players in the role of a predator. The three following webseries’ episodes will release weekly every Thursday.

In Episode I: Making Monsters, DONTNOD gives more information about Jonathan Reid, the doctor-turned-vampire that players will step into the shoes of in Vampyr. Freshly turned, Reid’s ‘condition’ unveils a dark new reality, thrusting him into a once-hidden society of wretched creatures like himself. Ancient Ekons plot from the shadows, terrifying Vulkods prowl the streets at night, and cursed Skals hide in the darkest places of the city.

Vampyr is set in 1918 London, with the city weakened by the recent World War I and ravaged by the Spanish Flu. This setting makes up an important part of Vampyr’s identity. DONTNOD will make players feel the duality that torments Dr. Jonathan Reid, giving them the freedom to choose who to sacrifice and who to save. Every killing has consequences, and it’s up to players to balance their need to feed and grow stronger, with the rapidly deteriorating city of London.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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