Divinity Wednesday #8

Despite all of the E3 activity, Larian Studios has cranked out an eighth “Divinity Wednesday” update on the official Divinity II website. This time around, we’re treated to two more creature profiles (the skeleton and ygerna) and a “behind-the-scenes” interview with art director Koen and lead writer Jan.

How does the world in Divinity II relate to the original game?

Jan: After visiting Nemesis in Beyond Divinity, the player now returns to Rivellon, the idyllic-yet-deadly setting of Divine Divinity. This of course implies that Divinity II and the original share perhaps the most important of features, which is the game world itself. Much has happened and much has changed though, so the game will present a journey of discovery for both newcomers and veterans. Those who played the other games will obviously have no true advantage that wouldn’t be fair but they can enjoy a certain level of intertextuality between our newest adventure and its predecessors. Examples of this can range from returning (main) characters to winks in texts and dialogues even the die-hards may not immediately spot. I’m really looking forward to seeing the forum members share them with one another on the Larian message boards.

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