Divinity: Original Sin Reviews

We have rounded up some more reviews for Divinity: Original Sin, Larian’s latest and most ambitious RPG, which so far seems to have garnered a very warm reception.

Eurogamer, 9/10.

Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you’re up for a challenge from very early on and don’t expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It’s obviously not Ultima 8 in name (and that’s probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

As a friendly mouse put it only the other day: “Squeak squeak squeak, squeak squeak.” Words to live by, those. Even if they do lose a little something in translation.

PC Gamer, 87/100.

A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it’s worth it.

Hooked Gamers, 9.5/10.

Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.

Cheat Code Central, 3.9/5.

Divinity: Original Sin is an homage to a RPG style that as long since faded, with the genre now flooded with overblown storylines and photorealistic cinematics. Yet there is still a strong audience that has been clinging to the hope that a quality turn-based fantasy would reappear. Larian Studios has delivered on our wishes by providing a world ripe for discovery, and gameplay that gives as much freedom and roleplaying options as we could ever hope for.

Rock, Paper, Shotgun, scoreless.

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.

GameRevolution, 4.5/5.

Trying to describe Divinity: Original Sin in words only gets one so far. I’ve spent plenty of time with the game and still feel like I’ve only scratched the surface. In fact, I didn’t even mention the art style and soundtrack, both of which are fantastic. It comes down to this: Fans of old-school PC RPGs that don’t hold the player’s hand and focus on depth and freedom will adore this game. Audiences without that experience will also find something to love in Divinity: Original Sin, because depth and player freedom never become dated.

Tech Raptor, 86%.

Overall, Divinity: Original Sin is one of the truest RPGs ever made, not only one of the truest in a long time. Larian Studios deftly put a world in place for you to just interact with in any way you see fit. The only places that Divinity: Original Sin lacks are those that do not facilitate player autonomy. Their greatest efforts were put into parts of the game that allow for you to do whatever you want.

If that doesn’t excite you as a gamer, I don’t know what will. There is so much more that just couldn’t fit in here and you will have to experience for yourself (like getting the ability to talk to animals). Honestly, it’s probably fair to say that this is one the best things to come out of Kickstarter.

GAMbIT Magazine, 5/5.

In conclusion, Divinity Original Sin is an amazing game that manages to merge the brilliant PC RPG’s of old and infuse it with many modern-day elements. It’s not a perfect game, but it sure has a lot less bugs and glitches that plagued Skyrim and critics showered that game with needless praise. I can’t recommend Divinity Original Sin enough and I just hope that other publications also take note of what I hope doesn’t end up as a hidden gem for the PC

Middle of Nowhere Gaming, 8.1/10.

Divinity: Original Sin is an excellent call back to old school RPGs like Baldur’s Gate and from start to finish was a fun adventure with a deep strategic combat system backed up by fantastic role playing mechanics. While it does have it’s fair share of performance issues and the game’s difficult learning curve is a strong obstacle to overcome for newcomers, underneath it all lies an excellent role playing experience and an adventure that lays out a world filled with tons of activities to do and plenty to explore.

PC Games N, 9/10.

When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.

Finally, if you want to take a look at two hours of gameplay early in the game you can take a look at Giant Bomb’s Quick Look.

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