Divinity: Original Sin Post-funding Update #58: Beta is Live!

The latest Divinity: Original Sin post-funding Kickstarter update includes a trailer for the beta launch and a recap of some (but not all) of the additions and changes made to the title with the beta patch (you can find a more detailed breakdown here), on top of a new Swen Vincke video update that explains what “beta” means for the progression of the game. Here’s a snippet:

If you’re curious what’s in the beta and don’t have the time to discover everything all on your own, there are over 400 improvements and a host of new features:

  • 28 exciting new talents, including fun things like the Lone Wolf perk, which gives an avatar super abilities, but makes it impossible for him or her to hire a companion(s)
  • More than 60 new skills, allowing for a new brand of synergies, such as combining Invisibility with Pickpocketing
  • A new Witchcraft skilltree that can be combined with other skills to deadly effect
  • New areas to explore, new foes to fight, new items to find & new secrets to discover
  • A brand new character creation screen with new presets such as Shadowblade and Wayfarer, and an enormous amount of customisation options.
  • More environmental interactions you can smash or burn doors, pickpocket characters & use staffs to electrify pools of water. Or how about burning wooden chests to get the loot inside?
  • Improved AI, user interface, graphics, loading times, performance and stability mean playing Divinity: Original Sin has never been this smooth
  • A truckload of new sound effects & music tracks
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