Divinity: Original Sin Patch v1.0.219 Released

A new patch for Divinity: Original Sin and its toolkit has been released, one that brings a plethora of fixes, balance changes and small functionality tweaks to Larian’s turn-based RPG. Here’s the full changelog:

Story/Game play:

  • Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage
  • Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence
  • Fixed issue with Watcher/imps quest not completing
  • Fixed companion dialogues when they were being triggered at the same time in multi-player
  • Fixed issue with performing crimes when the guards are already talking to another player
  • Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning)
  • Added reactions when characters are blinded
  • Prevent start listening when already in a dialogue
  • Fixed issue where sheathe/unsheathe state could get out of sync
  • You can listen to NPC’s too now, instead of only player characters
  • Added option to turn off camera shake
  • Fixed issue where a sitting animation could get stuck
  • Projectiles can be shot over knocked down enemies now
  • Fixed issue when a peer disconnects during listening
  • Fixed issue where characters sometimes stop following their master
  • “Target is out of sight” is shown now instead of “Target is too far” when blinded
  • When healing someone in combat, you will immediately join the combat as well
  • No longer possible to fumble applying wet status
  • Dialogue history is synced to characters who join in a dual dialogue now
  • Fixed issue where names disappeared from the dialogue logs after a load
  • It is no longer possible to send teleporter pyramids to the homestead
  • Added armor damage UI element
  • Fixed issue where the combat log got smaller after each load
  • Weapon damage % is now always shown in skill descriptions
  • Fixed game freeze in the lobby menu, when failing to join a Steam lobby through the Steam tool
  • Fixed several crashes reported to us via support mails. Thank you!

Interface:

  • Fixed issue with “almost broken” icon not showing on equipment
  • Items that require targeting now also show active state in tool bar
  • Remove active animation in tool bar when slot is cleared
  • Combat log resize now uniform with resizing chat log
  • Fixed journal for keeping element in view
  • Journal: scroll into view disabled
  • Combat log scroll issue fixed
  • Combat log: fixed getting smaller after load

Code:

  • Fixed crash when removing items from story
  • Skill descriptions now always show amount of damage from weapon, even if it’s 100%
  • Extra support for playing specific effects on skills
  • Fixes for main menu and create profile specifically for the Mac AppStore
  • Fixed AI personalities for 3-way dialogues
  • Gender of player character now stays correct after transform (e.g. after char creation or respec)
  • It is no longer possible to send the teleporter pyramids to the Homestead
  • Consumables can now do damage
  • 4Player Mod crash fix
  • Mac: OS X Yosemite compatibility fixes
  • Mac: Game Center Integration so that users can connect cross-platform
  • Mac: Arrow keys are now correctly mapped for the interface (Load/Save) & World 銑˜ and é Æ’ keys did not close their respective panels
  • Mac: Added Multi-threaded OpenGL renderer (use defaults write com.larian.dos ThreadedGL -bool true)
  • Mac: Added automatic workaround for Yosemite users with the following cards:
    NVidia 330M
    NVidia 320M
    NVidia 9400 based
    NVidia 8600 based

    If the game locks up for you in Yosemite please use the following command in the Terminal:
    defaults write com.larian.dos ShaderBasedClear -bool true
    After that, please send us the name and brand of your video card.

Combat:

  • Rebalanced troll zombie near the church of Cyseal
  • Rebalanced shambling mound near the church of Cyseal
  • Rebalanced fire skeletons near the church of Cyseal
  • Rebalanced stats of a lot of characters in Hiberheim and Luculla
  • Tweaked script priorities of some Dark Forest characters
  • Rebalanced the undead in the Temple of the Dead in the Phantom Forest so that these fights are more challenging (late game stats)
  • Fixed stats for characters in the Luculla Mines
  • Fixed equipment for Luculla Immaculate students
  • All goblins can now carry Tenebrium items without getting rot
  • Can no longer teleport Guardian in Hiberheim
  • AI will no longer make ally invisible if ally is kd, stunned, petrified or weak and will prefer melee chars
  • Fixed Infernal Chimera script in Cyseal
  • Fixed range for Spiderling in Black Cove
  • Fixed water ball disappearing in Giant Spider fight in Black Cove

Skills:

  • Daggers Drawn fix: now costs 6 AP instead of 8 AP because a single dagger attack costs 2 AP
  • Vampiric Touch fix: now does as much damage as the caster heals from it
  • Voodoo Dolls fix: now costs 4 AP instead of zero
  • Flurry does less damage if you do not keep your STR up to level
  • All healing Skills are tweaked so that the higher level healing skills are better than the low level healing skills
  • Fixed Cloak and Dagger so that it now does leave a smoke cloud on jump
  • The damage of Flare, Small Fireball, Ice Shard and Blitz Bolt now levels up less aggressively
  • Piercing Ice Shard does a little more damage as you invest more in INT
  • Teleportation does less damage if you do not keep your INT up to level
  • Survivors Karma costs 6 AP now and also affects critical chance
  • Trip fix: Trip no longer requires a dagger
  • Clarified Cloak And Dagger tooltip
  • Clarified Flurry and Daggers Drawn tooltip
  • Fixed saving throws for Vampiric Touch, Soul Sap, Nullify Resistances, Lower Resistances
  • Damage boosts of Oath of Desecration and Rage no longer stack

Design and balancing:

  • Sneaking characters no longer trigger Attack of Opportunity
  • Balanced Arhu’s stats, skills and equipment
  • Arhu now has the same stats and skills and equipment in all the regions
  • Blocked off areas in Luculla Forest where you could walk over lava
  • Fixed greeting nodes of Alfie, Homestead elementals, Dark Forest spirit and Jinxika so that voices fit
  • Sentinel statues in King’s Tomb have no use so they are no longer clickable (this was confusing)
  • Fixed reset of guards in Luculla when they die
  • Added extra check for waypoint shrine teleport in Homestead to only happen when the active region is the Homestead
  • Trade option fix for shared dialogs when the clicked actor isn’t the first speaker
  • You can no longer talk to Ralfie after the Kadraskaz fight; if you have Pet Pal, he will talk to you
  • Healing skills now actually last as long as the tooltip says they do
  • Braccus’ axe drop is now human size and not oversized
  • Poisoned food now also does poison damage instead of only setting the poisoned status
  • Fixed item combos: Orc horn, big chicken claw, Mysterious fabric dye
  • Fixed Acid Breath skillbook and scroll name (was Ooze Spray)
  • Fixed “OneShot” Automated Dialog triggers (e.g. Orc in Luculla prison never entered dialog and never became hostile)
  • Fixed tooltips for items that said “Equip: x AP” when they should have said “Use: x AP” because you cannot equip an apple
  • Fixed consume setting for bone item so that item does what tooltip says
  • Added 4 Kickstarter henchmen
  • Fixed Maradino using Elemental Havoc
  • Fixed Spider in Black Cove skipping turns
  • Fixed digging spot in Luculla Mine
  • Fixed Wolf in Hiberheim saying “Vengeance”
  • Fixed Fear conditions of Rafflesia in Luculla
  • Fixed Demon dialog in Dark Forest
  • Fixed missing text in Rat catcher dialog, Well dialog, Wardens dialog
  • Fixed animation used on enemies when casting Mass Slow
  • Fixed mix up of names for Fiery Heart and Bottle of Swirling Mud
  • Fixed ADs of prisoners in Silverglen
  • Fixed stats of Weresheep armor
  • Fix for spamming “locked” on open door in Inner Sanctum
  • Fix for mushrooms in Luculla looping dialog
  • Fixed AI grid in the Immaculate cathedral in Luculla
  • Fixed faction of the Luculla Mushrooms and their summons as they enter combat
  • Fixed Maelodia opening doors
  • Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between
  • Fix for quickly clicking disappearing forcefield in Boreas’ castle
  • Fixed trading with Bicky
  • Fixed dialog in Cyseal Warehouse
  • Fix for touching Bairdotr’s cage after she is freed through teleportation
  • Fix for Esmeralda’s door closing
  • Fix for Braccus fight exploit
  • Fix for Boreas fight exploit
  • Fixed Mortician and General Store signs
  • Moved key to Esmeralda’s basement to a less obvious place
  • Fix for Jareth being mentioned after he’s dead
  • Moved around magical blocking boosts in the generation classes so that there is one per class
  • Too many different shields were available at low level, treasure generation will no longer choose the weak shields to drop
  • Magic generation will generate less elemental resistance boosts on equipment other than shields
  • Magic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shields
  • Improved elemental res boost on shields
  • Can no longer sit on nightstands even if they do look a lot like barstools
  • Magic generation can now select new crit boosts
  • Arhu, Jake, Evelyn, Thelyron, Bellegar and Astarte have a chance to crit

Graphics:

  • Footstep effects for animals
  • Effects for Fatality and Shadow Strike
  • Fixed the Magical Unlock effect and animation
  • Fixed Targeted Bless effect and added impact
  • Characters no longer walk up in the air in the Knight’s Tomb
  • Updated icons (enemy portraits and items)
  • Icons for Weresheep ghost, roasted pork, Well Teleport scroll, Pirate archer, Raw Meat
  • Fixed floating scenery, water tiles, intersecting planes
  • Fixed skinning in male hero’s neck

Sound:

  • New sound effects and ambiances

Editor:

  • Fixed a lot of stability issues in the Divinity Engine
  • Exposed death type to scripts
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