Divinity: Original Sin Kickstarter Update #11, $451,122 and Counting

A new update has gone live for Divinity: Original Sin’s Kickstarter campaign, including a write-up on stats, a video with composer Kirill Pokrovsky, another video with Swen Vincke giving the rundown of the games that inspired the title and a few more things. Here’s a snip:

Level

  • is a multiplier for your hitpoint bonus from constitution
  • is a multiplier for your mana bonus from intelligence

Primary stats

Strength

  • gives damage bonuses to attacks with melee weapons
  • defines how much weight you can carry
  • defines what items you can lift
  • defines how far you can throw items, depending on their weight
  • gives you a bonus to intimidation

Dexterity

  • gives damage bonuses to attacks with ranged weapons
  • gives you a higher chance of successfully picking locks and picking pockets
  • affects the “ideal range” of ranged weapons
  • lower chance of triggering traps, higher chance of disarming traps
  • better at repairing

Intelligence

  • determines your amount of mana
  • gives bonuses to magic (depending on the spell: damage, range, width of a cone, duration, how easy or hard the saving throw is…)
  • gives you a bonus to reasoning
  • helps you figure out NPC stats and resistances
  • helps you to identify unknown items
  • gives bonuses to mind resistance

Constitution

  • determines your amount of hitpoints
  • gives you higher resistance against poison
  • gives you a bonus to charming

Speed

  • determines the distance you can walk with one action point
  • defines how good you are at dodging or evading attacks (defense rating)
  • gives bonuses to initiative
  • spend less action points when changing equipment or using items in combat

Perception

  • determines how much chance you have of successfully hitting an enemy (offense rating)
  • defines your sight and hearing which helps your enemy awareness (e.g. on the mini map)
  • helps with discovering traps and finding treasures and secrets
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