A week after its release, Larian Studios’ Divinity: Original Sin II has received its first proper patch that tweaks a couple of things here and there and fixes a great deal of known bugs without messing up your savegames. Another update that should add improved German, French, and Russian translations as well as a series of improvements for the game’s endings is expected to hit later today.
Here are the complete patch notes:
Improvements and changes
- Added henchman support in the endgame dialog
- Updated several quest log entries
- Several inventory settings (filters and sorting) will now be saved
- Teleporter pyramids are now sent to the Avatar when a companion is dismissed
- Rune slots are now limited to one slot per item
- Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
- Void-Enhanced Poison now inflicts more damage
- Reactive armor changes:
- Cost changed to 2 AP
- Cooldown changed to 6 turns
- Damage reduced
- Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
- Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
- Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
- Non-recruited Godwoken now have Curse instead of Bless
- Tweaked XP rewards for certain Voidwoken
- Fixed certain Voidwoken that create Cursed blood surfaces when they died
- Updated credits screen
Bug Fixes
- Fixed journal being updated incorrectly for certain quests
- Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
- Fixed several crashes, of which the most important ones are:
- Fixed crash related to reward screen
- Fixed crash related to loading savegame
- Fixed crash on dropping an item
- Fixed crash related to controller disconnect
- Fixed crash related to the user interface
- Fixed crash related to Guardian Angel status
- Fixed incorrect/permanent weather statuses
- Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
- Fixed not being able to send items to the chests on the Lady Vengeance
- Fixed cause of savegame issue (resulting in error 302)
- Existing savegames remain affected for now, but the error will not happen again after this patch
- Fixed several dialog flags
- Fixed dialog issues during Sebille and Fane’s origin moments
- Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
- Fixed Reimond triggering generic behaviors incorrectly
- Fixed several alignment issues
- Fixed Saheila not having enough points in Hydrosophist
- Fixed eating Alexandar’s head triggering an incorrect achievement
- Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
- Fixed player possibly getting stuck when using context menu to drop a barrel
- Fixed several tutorial messages
- Fixed Shapeshift visual being stuck when removed during level change
- Fixed issue regarding progress bars remaining visible on client side
- Fixed Play Dead skill causing a combat loop
- Fixed Oil slugs fight: some enemies were ending their turn incorrectly
- Fixed origin moment with Saheila in the Elf encampment
- Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
- You can now refuse to consume Roost’s Source
- Various fixes in the epilogue dialogs
- Fixed a number of repeating dialog nodes
- Fixed issue with Fullscreen Gamma settings
- Fixed not being able to drag items from containers to inventory
- Fixed issues with Withermoore’s Soul Jar
- Fixed a bug where trade items could appear in the same inventory slot
- Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
- Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
- Ifan will no longer have the Undertavern romance moment outside of the Undertavern
- Fixed an issue where the Source amulet was not working as intended.
- Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
- Fixed sound attenuations being incorrect for some objects.
- Fixed naming of giant healing potions.
- Fixed AI characters trying to move out of invalid positions when they are unable to move
- Fixed the White Magister who kept repeating her shout for every hit during combat.
- All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.
- Fixed an issue where players could be eternally Wet
- Sebille no longer proclaims she is free when enthralled
- Fixed the FX of resurrection skills
- Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
- Blocked illogical node from Sebille dialog while speaking with Tovah
- Fixed gamma correction not working in windowed and fake fullscreen mode
- Fixed issue where Hannag’s first greeting after being saved by the player wouldn’t give a reward
- Fixed ‘A Sheep in Wolf’s Clothing’ achievement
- Removed wrong dialog nodes from Fane’s dialogs.
- Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
- You can now tell Malady only once about the Meistr
- Removed looping from dialogs in the Blackpits.
- Ex-companions no longer drop loot in the Arena of the One.
- Voicebarks now play on the correct characters in the Arx death room
- Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
- If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
- Made it clearer in Cullwood Mills that you are not allowed in
- Removed Roost’s floating hand near Bloodmoon Island
- Fixed text in the Gwydian execution scene
- Fixed Meistr dialog when player performed ritual outside of the cellar
- Added Ifan origin moments with ghost of Hannah
- Fixed shapeshifting visual being stuck during level swapping
- Meistr now reacts logically to being Source Vampirised
- Fixed Red Prince dialog in Driftwood tavern when he is a companion
UI Fixes
- Fixed layout problems on the examine window in keyboard mode
- Fixed various UI text overlaps
- Added a delay to some tutorial messages, so they do not appear at the start of the game.
- Allow pinging to work during combat, when it’s not your turn.
- Added an option to enable/disable sound muting when the game window does not have focus.
- Re-enabled the drag and drop functionality on the player names in the inventory screen
- Increased FPS limit to 240 in the options screen
- Restricted visual lobby name length but added a tooltip showing the full name
- Fixed an issue where the resolution selection was empty for some players
- Added a delay to the Hotbar tutorial of 5 minutes so it doesn’t trigger as soon as you start a game
- Fix for some items not being selected when looking at them when playing with a controller
- Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
- Fixed aspect ratio issues when using controller in split-screen mode
Arena
- Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
- Fixed issue with ‘ready’ button on client side
- Fixed some rare selection issue in the character selection screen
GM Mode
- Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
- FIxed an issue where after subscribing to a GM campaign, it was not visible.
- Fixed GameMaster not being able to see invisible items