Divinity: Original Sin & Future Larian Plans Interview

GameSpot’s Zorine Te chatted with Larian Studios CEO Swen Vincke about Divinity: Original Sin and the company’s future plans, which apparently won’t include another crowdfunding campaign, judging by this snippet:

Future updates

Vincke laughs when I ask him about where the Divinity series may be going next, but is coy about revealing finer details. “I can’t say. There’s nothing yet to announce, it will be very calm on the announcement front for a couple of months, as we’re preparing our new things,” he said.

His comment refers to the two new companions and new skills on their way to the game and end-game balances for the ranger and warrior classes, of course. In addition to this, Vincke mentions that the studio is working on bringing out a “much better, harder, difficulty level” in which all encounters will be different, as well as fine-tuning the game’s inventory management.

Regardless, Vincke promises fans that a breadth of new content is still in the works for Original Sin.

“There’s definitely a lot of stuff coming,” he said. These updates, coupled with the support of user-generated content, would hopefully that mean we have yet to see some of the best content the game has to offer. And with spin-off game Divinity: Dragon Commander featuring a jetpack-wearing dragon and talking underwear already present in Original Sin, developer Larian Studios shows that no subject is off-limits.

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