Divinity: Original Sin Co-op Video Interview

Co-Optimus is the latest website to put forth a video interview with Larian Studios’ Swen Vincke about Divinity: Original Sin, only this time the majority of the nearly 13-minute Q&A focuses on the game’s handling of cooperative multiplayer.  Tune in, co-op fans:

In the event that you don’t have time to watch it all, here’s the summary that they provided with it:

– Co-op play will be supported via online and LAN connections. though it doesn’t seem it will support a combination of the two

– Friends will be invited into your game to control the other character, and character progression will be kept in the host’s game (i.e., you can’t join a friend’s game, get loot/level up your character, and take that character back to your own play session)

– The real focus is on Divinity: Original Sin being a two-player experience, but up to two other friends can join the game as “recruits” ; these characters are fully customizeable and can collect loot, however, they will not have input into the story

– The inspiration of co-op conversation came from a couple of different sources; one of which being capturing that tabletop RPG feel where everyone has a say in what’s going on, but the other being that Swen wanted to play this type of a game with his girlfriend

– The two main characters will be able to flirt with one another (they are holding hands in the concept art, afterall), which can raise some further interesting situations/scenarios when playing with your significant other

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