Divinity: Original Sin Blog Update

We’re now past the five-day mark on the Divinity: Original Sin Kickstarter campaign, and that’s prompted Larian Studios’ Swen Vincke to pen a new blog entry revealing some interesting statistics regarding pledge amounts, conversion rates, and more. Oh, and there will likely be some new Dragon Commander news incoming soon:

I’m exhausted but reaching 63% of our funding goal (252K at present) in 5 days is just amazing and it’s very easy to find energy amidst so much support. And the feedback we’ve received is worth gold that alone is a reason to do a campaign like this now I understand what Brian Fargo & the guys at Obsidian were shouting about all the time. It’s one thing to be reading about it, it’s a completely different thing to be in the middle of it. Anyway, that’s it I actually just wanted to share a few stats from our campaign:

The average pledge amount so far is $44.23 (really high imho so we have generous backers). We’ve had 30118 video views and of those 17,78% finished the video, both numbers low imho so we need to do something there. We are now at a conversion rate of 18,9% so that’s dropped but it’s still pretty high.

Tomorrow we’re going to launch an update that is going to change our approach a little bit, focussing less on the features of what we’re doing and telling more of the story & world that we’ve been creating. We’ll also modify our rewards as much as we can & introduce a few new things. And, we’ll emphasise single player a bit more it’s true that we didn’t do that enough whereas it’s actually the most important bit.

And with a bit of luck, there’s also be Dragon Commander news, because obviously, that team hasn’t been sitting idle!

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