Divinity II: Ego Draconis Reviews

Larian’s Divinity II: Ego Draconis is the subject of three more recent reviews, and they all seem to place the RPG sequel in the “mediocre to above average” bracket.

Computer Games Romania clocks in with a 70/100 (thanks, Blue’s News):

Ultimately, I was impressed by the length and complexity of Ego Draconis, and also by the stubbornness with which the producers wanted to present a high quality title. Indeed, if the game would have been bug-free, had a better voice acting and a more polished interface, it could have been a serious thorn in the back of Dragon Age: Origins. But given the circumstances, we can only wait for Flames of Vengeance to see if the producers have learned from their mistakes.

RandomNPC hands out a 6/10:

Divinity II: Ego Draconis has good gameplay hurt somewhat by a below-average interface but backed up with a deceptively large world that heavily rewards exploration. The story is interesting, though decisions don’t have much impact and many key scenes come off as anti-climactic. It may not be the most technologically impressive title around, it definitely takes some time to get going, and it makes its fair share of mistakes, but there’s a decent game in there for those willing to give it a chance. Sometimes, it’s easy to tell when a game has heart behind it, and this is definitely the case with Divinity II.

And Evolving Minds doesn’t do the scoring thing:

While the creators of Divinity II: Ego Draconis should be applauded for trying to make a deep and epic fantasy role-playing game, they really should have tried harder to make the basic mechanics work first. Basic combat feels dull and uninspired, while ranged combat is difficult to control. Enemy balancing doesn’t do you any favors, either, since enemies are individually weak but tough in large groups. Adding insult to injury, the world navigation is a mess. Because of these issues, Divinity II doesn’t feel so much epic as just really, really, really long.

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