Divinity II: Ego Draconis Preview

The guys over at Spawn Kill were able to spend a handful of hours with Divinity II: Ego Draconis and have kicked up some impressions of the game’s early areas. An excerpt to follow:

When you arrive in the first town you start really talking to people, and a couple more quests. You are given choices of responses to people to find out more information or to just leave. The quest options get deeper as you go along. Instead of just picking up all the quests possible you are supposed to think hard about it and decide because you can possibly get rewarded for not taking a particular quest, or even for failing one. In the first town is also where you can try the three different weapon classes, Warrior, Mage, Ranger. If you look into your skill trees you also see Priest and Dragon Slayer. You don’t have to stick to what you start with in the first town. You can mix and match skills you learn within the talent trees as you level; there are no class restrictions. What I like best about the talent selection is the fact that an in depth explanation of the skill is given, as well as a video showing what the skill looks like when performed!

Something cool that was added in the game is Mindreading. In Divinity II you can read anyone’s mind when you talk to them. Some of them recognize what you’re doing, while you may get some information from others. What makes Mindreading special is the fact that it costs XP to do. XP doesn’t only level your character, but it now serves as currency to perform Mindreading. I’m not particularly a fan of spending my XP so I kept the mindreading to a minimum, but I’m sure you can get some useful information from NPCs with it.

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