Divinity II: Ego Draconis Preview

With the North American release of Divinity II: Ego Draconis only a few weeks away, GameZone managed to get their hands on a near-final build of the game in order to produce a quick preview.

DII is distanced from the original title largely thanks to the passage of time, as well as the introduction of an entirely new player character. The character customization recalls the system used in Oblivion, while the skill progression is slightly more fluid. This means that rather than being forced to commit to a (class) or (specialization) at the start, players are free to test out and hone their abilities as they make their way through the game. Such forgiveness will likely assuage fears of the noncommittal player, who may spend hours agonizing over their initial character creation process, or perhaps regret their choices later in the game and wish to start anew.

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