Divinity II: Ego Draconis Preview

Larian Studios’ Divinity sequel has once again been given the preview treatment, and this time it’s courtesy of the editors over at Hooked Gamers.

The moral quandaries in Divinity 2 are not restricted to human-dragon relationships. Developer Larian Studios has placed an emphasis on consequence-driven choice in developing the game. There are no “right” or “wrong” actions; there exists no karma meter to reflect your morality. The game presents the player with various options, each with a differing outcome.

In a simple example, a woman asks the protagonist to deliver a note to the local blacksmith. She intriguingly asks the protagonist to not tell her husband. Such a rudimentary task can result in 20 different outcomes, varying from straightforward delivery to blackmail to death.

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