Din’s Curse: Demon War Review

Malaysian Gamer offers a fairly indepth review of Soldak’s Din’s Curse: Demon War expansion, where they hail the game’s dynamic content as refreshing.

But where the game departs from other action RPG’s is in the dynamic/random nature of the game. Everything from your town, to the NPC’s , to of course the dungeons themselves are randomly generated. Every town will have your main quest givers, from the warmaster(takes care of the town defense), the apothecary(sells healing potions), armoursmith, weaponsmaster and so on. Its citizens and what happens to them can be completely random or you know.you could even purposely do something to them if you wished(yes you can attack any NPC in the game, except Din).

Apart from the mainstay NPC’s(NPC’s that will exist in every town) your town will be populated by regular residents. The residents and even the main NPC’s can die, starve, get diseased, kill each other(out of hatred) or even might have a quest for you. Before you start a game, you’ll have to pick the level of difficulty(which is based on your characters level). Do yourself a favour and pick normal.

This basically generates a dungeon in your town that correlates to your level and is a perfect challenge for new comers(not too difficult, not too easy). The dungeons are all randomly generated and like other action RPG games, the deeper you get into the dungeon, the tougher the beasties get. Back in town, your dungeon adventure may be rudely interrupted with warnings that demons have invaded the town(the game has a news ticker message box that informs you if stuff happens). If you do not rush back to town as soon as you can to deal with the invasion, you could find your entire town obliterated.

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