Diablo: Immortal Gameplay and Interview

With Blizzard Entertainment’s mobile-centric action-RPG Diablo: Immortal launching next week for Android and iOS devices, and also entering open beta on PC, Game Informer brings us roughly 20 minutes of fresh gameplay footage featuring some developer commentary. Check it out:

Then, you might also want to read this WCCFTech interview with the game’s director Wyatt Cheng that covers a broad range of gameplay-related topics. For example:

Some players feel that at least some of the dungeon content (H2/3 tier) in Diablo Immortal could be done solo if the game allowed it. Any plans to do that?

No. We want to create some activities that are oriented toward group content and others that are intended for solo. For players who enjoy solo, we did rework bounties to ensure that all bounties can be completed without requiring a group.

Can set pieces also get essence transfer?

When players suggest this, the root of the feedback is usually that the player wants to wear a set but by the time they put together all the pieces of a set, the stats on items found long ago are no longer high enough to warrant the set bonus. We’ve addressed this by making the stats on Set items determined primarily by your difficulty setting rather than being boosted by your Paragon level. This means the stats on set items will remain relevant for your character for a much longer time.

And finally, there’s also this article on the game’s website that shares the game’s launch schedule among other things.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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