Diablo III Interview

Kotaku is offering up a short article-style interview that they did with Diablo III lead designer Jay Wilson during this year’s GamesCom. Armor sets and inventory mechanics are on tap:

The problem with the sets in the second game was that it often took so long to find all of the pieces needed to complete a full set of armor that by the time you did your character was so far advanced that they didn’t want to use the set anymore, said Diablo III game director Jay Wilson.

“They were pretty difficult to make use of, ” he said. “The reason they are in design right now is that we want to solve that problem, but not necessarily by making them easier to find.”

While items won’t each fit into single boxes neatly, they also will no longer take up different number of boxes in odd shapes.

“We tried a one-to-one system with weapons and armor, but it didn’t feel as solid and real when they were representing by a small icon,” Wilson said. “So we created two sizes: A larger one and smaller one.

“There will be no odd shapes.”

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