Diablo III Interview, Part Two

The second installment to Diii.net’s interview with Diablo III lead designer Jay Wilson features a total of ten questions specifically focused on the monk class.

Diii.net: One other question on the Monk’s armor. Traditionally in RPGs, Monks have bonuses to light armor and penalties to heavy armor. Is that something you guys are looking at?

Jay Wilson: No. We’re an item based game. The idea of a character that doesn’t use items is foreign to our basic game philosophy. So one of the things we decided when we were creating the Monk was that we were not going to explore that aspect of the character. We’re going to make a Diablo Monk, and the Diablo Monk uses items.

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