Deus Ex: Mankind Divided Patch v1.10 Released

A new patch has been released for Deus Ex: Mankind Divided on PC, introducing a number of fixes, most of them focused on DX12 performance and stability. Here’s the full changelog, courtesy of Steam:

The following gameplay changes are in this patch:

  • Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
  • Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice. AMD intro video now has a lower volume.
  • Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
  • Fixed an issue where some users had to create a new Windows account to be able to start the game.
  • Fixed a crash when loading a savegame.
  • Fixed an issue where SSAO could introduce some graphical artifacts.
  • Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
  • Fixed issues with the dialogue selection wheel.

The following DirectX 12 changes are in this patch:

  • Improved stability and performance.
  • Major improvement to loading times.

DirectX 12 support in Deus Ex: Mankind Divided:

  • You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
  • Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
  • Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
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