Deus Ex: Mankind Divided Game Informer Details

User “shinobi602” over at NeoGAF has summarized some of the information on Deus Ex: Mankind Divided contained in the latest issue of GameInformer. As far as I can tell, the game sounds like a natural evolution of Deus Ex: Human Revolution, though it’s obviously worth keeping in mind that this type of coverage is predominantly promotional in nature and that no gameplay footage is available yet.

I’m going to take the liberty to quote a few of the salient points, though I recommend you go at the link to read the full bulletpoint list:

-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)

-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant’s wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader’s hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence

-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn’t want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution

-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally

-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay

-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc

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