Deus Ex: Human Revolution Interview

CVG is featuring part of an interview with Deus Ex: Human Revolution lead designer Jean François Dugas that apparently appears in the latest issue of PSM3 magazine.

Was there anything about the original game that obviously had to change?

Not really. We didn’t want to reproduce the game exactly as it was back then, but rather recreate the aspects in a fresh and new way. We just went in and went back to the first two games, saw what was working well and analysed what would keep the essence of Deus Ex alive but at the same time fit a modern, global audience.

Does that mean hardcore PC gamers can call it ‘consolified’?

Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too. Back in the ’90s, games on the two platforms were very different, but I think these days it’s all about bringing things together – movies, TV, music – they’re all converging in the same places for everyone to access. I see it as convergence, and it’s the same for games.

We didn’t think, ‘Oh, it’s coming to console; it has to be easy’. We can have a very deep experience, but it’s important that if you want to just jump in to it, you can jump in to it. It’s not about removing complexity or cutting possibilities: it’s about the way the complexity is introduced.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments