Deus Ex: Human Revolution Interview

Eidos Montreal’s Jean-Francois Dugas took the time to field even more questions about Deus Ex: Human Revolution in a new interview on GamingBolt. RPG mechanics, game length, and the four main tenets are all discussed:

GB: The most important thing in a Role Playing Game is, for many people, the story and how well it is presented. Do you think HR delivers in those areas? Can you tell us a bit more about the plotline?

Jean: You’re Adam Jensen, a security specialist, working for a bio-tech corporation called Sarif Industries. Specializing in augmentations and other prosthesis, the corporation is on the verge of a scientific breakthrough that might allow even more people to afford these enhancements, but everything is compromised when a mysterious group of black ops attack Sarif Industries leaving destruction and death behind them. Adam Jensen is left for dead but his life is saved through the help of augmentations. When he comes back from the dead, he starts a quest find out the truth. We really worked hard on delivering the best story experience we could and I’m confident that players will enjoy its intrigue.

The AI seems to be very impressive so far, in HR. But just how impressive is it? Can you describe it in-depth?

Jean: I think our AI programmers managed to do a good job at making sure that stealth and combat are fun to play. You can get spotted and then AI will hunt you down, but if you manage to hide for a while, AI will lose your track and then it’ll go back patrolling but on different patterns forcing you to think again, etc. It really adapts to what is happening and it makes for a very engaging experience no matter your play style. It might seem as an obvious statement of what is expected from AI behaviours, but most games have one (combat) or the other (stealth), and rarely both. We managed to have both types of behavior on a solid level of quality and fun.

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