Deus Ex: Human Revolution Interview

Eidos Montreal’s Jean Francois Dugas has once again been grilled about Deus Ex: Human Revolution, and this time it’s IncGamers asking the questions. There really isn’t any new info included within, but I suppose it’s still worth a look:

IncGamers: The original Deus Ex is a landmark title. How daunting is it to set out to create a new entry in the franchise?

Jean Francois Dugas: It is really important to us to respect the core values that made the original game outstanding, but we also know that we need to bring new ideas to the table that will elevate the experience for old fans, while adding new levels of excitement and surprise that will draw newcomers into the Deus Ex world.

Deus Ex: Human Revolution is going to stay true to the original game on many levels– of course we’re coming up with new gameplay possibilities, reinforcing the choice and consequence aspect, and introducing a brand new cast of characters and storylines that will expand the Deus Ex experience for a new generation of gamers and old fans alike.

IG: Why a prequel as opposed to a sequel?

Dugas: Firstly, we wanted a fresh start on the franchise and make it unique and stand-alone. Therefore, you do not need to be an old Deus Ex fan to appreciate the game we have a new main character and supporting characters that we’ll encounter during the journey.

Secondly, in the original timeline of Deus Ex, there was an era where mechanically-augmented people started to burgeon in society before the event of nano-augmented people. The distinction lies in the fact that nano-augmentations are invisible and the mechanical augmentations are not. We thought it would be an interesting theme to explore from both a gameplay perspective (seeing how your character evolves) and from an ethical/moral perspective (the benefits & dangers of such world where some can afford to get augmented while others can’t).

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