Dead State Post-funding Update #47: Beta Live!

The latest post-funding update for Dead State informs us that the beta for the survival turn-based RPG is now live. Those of you who already own an Early Access/backer build should have seen it update on Steam already:

Since I don’t want to keep you in suspense, I’ll kick off this announcement with our impressive changelog:

– 75+ new locations
– 30+ new allies
– 500+ new dialogues
– Crisis events
– New enemy types & factions
– Vehicle travel
– Skill perks
– Ally traits
– Thrown weapons
– Data system (basic)
– Dog allies and enemies
– Special weapons
– Neutral encounters
– Tutorial elements
– Pause menu
– New save & load screens
– New goals
– Allies tracker on Goals screen
– Fence attacks
‘‹- New jobs
– Shelter upgrades

About the Beta
First, we want to remind everyone that the Beta is not the full game. While the Beta includes tons of new content and features, there are also content and features still missing, and most of those that are in the Beta still need balancing and optimization. There are also still going to be a host of bugs and technical issues that we’re still actively fixing behind the scenes. Similar to other prominent recent betas on Steam (Wasteland 2, Pillars of Eternity, Divinity), Dead State’s Beta doesn’t include all the final story, dialogues, or levels, but it’s sure got enough to keep you busy for quite some time! The idea behind the open beta is to expose as much content to you as we possibly can and get your feedback on both design and technical issues before we move on to the final release.

You can find a full list of the known issues at this link, in case you want to play this build. Usual disclaimer: this is an actual beta and, as the list of known issues should have made clear, it’s going to be a buggy, unpolished ride.

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