Dead State Post-funding Update #45: Progress Report

The latest post-funding update for Dead State includes a short to-the-point progress report on the title and a shout out to some of the activity going on on the official forums for the game, including the Monday design update and some polls from the developers. Here’s a snippet:

Here’s a quick progress update:

* Our art team’s cranking out assets for unique and special areas, unique armor models, and new NPC models;

* Our programming team is working on implementing dogs, shelter upgrades, and character perks and traits, as well as the usual bug-fixing;

* Our animator is working through importing a number of new and existing animal, human and undead animations into the build and creating new dialogue gesture animations;

* Our design team is crafting crisis events, adding ever more allies and their corresponding dialogues to the game, and working on new and old levels;

* our sound designer is busily working on weapon-related SFX, and recently provided us with new explosion sounds

* Our composer’s finished most of Dead State’s core tracks (of which there are many!) and is getting started soon on a unique track for the ending theme.

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