Dead Island Riptide Preview

The latest preview for Dead Island Riptide comes our way via DigitalSpy, and includes quotes from one of the game’s producers. Here’s a snip:

The story also uses weather for story-driven obstacles. One section sees our survivors lower flood waters with a generator – the noise from which will attract zombie hordes – to gain access to ancient tunnels, paving the way for a new ‘defense’ set piece while the flood waters recede.

These are classic zombie scenarios of barricading fences and protecting a base for a set amount of time.

But instead of instilling a sense of vulnerability in the player, they hand them the keys to all kinds of fun tools – from proximity mines to throwable explosive barrels and mounted turrets – creating a semi-sandbox to let players run amok as the zombie hordes keep coming and the bodies keep piling up.

These scenarios will feature throughout the game, and take an action-focused direction that players wanted more of from the first game, explains Reichert.

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