Dawn of Magic Q&A

HEXUS Gaming has whipped up a two-page Q&A with SkyFallen designer Chulkov Alexander about their upcoming fantasy action RPG, Dawn of Magic.

Q: What would you say are the main differences between DoM and Diablo 2?

A: Despite the fact that many called and keep calling DoM ‘˜the killer of Diablo’ these are two very different games. The first and the most evident difference is that DoM is a game about wizardry. And while our characters are different, all of them are still mages. The entire gameplay is inseparably associated with magic. And even if you have decided to make your hero a heavily armored warrior striking enemies with a huge two-handed axe you will still have to constantly use spells, master and invent ways of how to use them best. Besides, our game is a lot more focused on the plot, ancillary buildings and the world around the hero. Take a look at Avon and you will find that a DoM town is not just a couple of houses and a handful of characters. A town is a great deal of streets and houses, shops and office buildings. A town is a host of people dealing with their own day-to-day needs and often concerned with problems of much higher importance than those of another Magic Academy graduate, what in fact the hero is. DoM is not Diablo 2. It never used or intended to be anything similar.

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