Darksiders II Console Patch Coming Out Soon, Changelog Available

A new patch should be released for the console versions of Darksiders II, according to a recent forum post from THQ community manager Sledgehammer, which apparently will contain quite a few improvements and bugfixes to the action-adventure/action-RPG hybrid.

Here’s the full changelog:

Bug Fixes:
– The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.

– You will no longer fall out of the world in boss fights within Argul’s Tomb

– A few bugs that would cause a crash within the UI have been resolved.

– The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.

– Shoving the construct ball will no longer cause it to disappear when it hits a wall after rolling it through the Skeleton Key door in the room with the second Heartstone in the Foundry.

– Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.

– Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.

– You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.

– On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.

– You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.

– Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.

– Death should now properly receive the Soul Splitter in the Spine.

– Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.

– While in Reaper form the construct balls will no longer get stuck in midair.

– Karn will now pick up the 2nd heartstone even if you leave the room to quickly within The Foundry

– Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.

– The Lilith cutscene will now allow you to continue without freezing.

– In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.

– You will now get proper credit for killing all the bloodless.

– You should now receive the appropriate tarot cards if you have qualified for them.

– The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.

– The main quest ‘The Lord of Bones’ will now properly appear after the Tree of Life cinematic.

– Death will be able to properly progress in the Psychameron.

– The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.

– Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.

– Other miscellaneous bug fixes and game stability improvements have been applied.

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