Darkest Dungeon II Interview

With Darkest Dungeon II scheduled for an early access release in Q3 2021, we can now check out this PC Gamer interview with Red Hook Studios’ co-founder Chris Bourassa that goes over the game’s road trip structure, starting lineup and party interactions, updated combat mechanics, overhauled itemization, new progression systems, and more.

It’s pretty much all you need to know about the game. Here are a few paragraphs to get you started:

A run in Darkest Dungeon 2 looks much like a journey up the tower in Slay the Spire or through the stars in FTL. Every region is divided into branching paths, each node a battle or ruin to investigate or an encounter with survivors who need your help.

Helping them is one way to keep your torch, the symbolic and literal light of hope, burning bright. Somewhere in each region is a proper dungeon, home to a tough boss fight and better loot. A powerful trinket could transform a run, but tackling it is risky: any hero you lose is dead for good.

“I don’t think we could respect ourselves or look at ourselves in the mirror if we didn’t kill your characters,” says Bourassa. “They can die, and you can be on a run with two characters left. But we reward your progress at the end.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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