Dark Souls II v1.06 Calibrations Released

The v1.06 version of Dark Souls II’s server-side balance-tweaking “calibrations” has been released, and brings a host of changes to some of the most debated weapons and spells, though unfortunately the changelog doesn’t go in-depth on the nature of these changes. I know some people love Dark Souls for how obfuscated some mechanics are, but there are times to be incredibly obscure and times to not be vague at all, and a patch changelog should fall into the latter category:

[contents]
-Fixed so that the poison damage of the weapon (Bad Staff) occurs only during the close distance attack.The poison damage doesn’t occur when the spell is used.
-The motion, damage amount, and balance during reinforcement of the weapon(Avelyn)are adjusted.
-The motion, damage amount and balance of the weapon (Syan’s Halberd)are adjusted.
-The damage amount, damage amount to the stamina, and balance during reinforcement of the weapon (Santier’s Spear) are adjusted.
-The motion of the weapon (Pursuer’s Greatsword) is adjusted.
-The parameters of the armor (Cale’s Leather Armor) and (Cale’s Shoes) are adjusted.
-The hexes correction value of the ring (Abyss Seal) is adjusted.
-The damage amount balance of the spell (Great Resonant Soul) is adjusted.
-The damage amount balance of the spell (Wrath of the Gods) is adjusted.
-The damage increasing amount of the spell (Resonant Weapon) is adjusted.
-The damage increasing amount of the spell (Flame Weapon) is adjusted.
-The motion of the Thrusting Sword category weapons is adjusted.
-The Dual Wield attacking motion of the Greataxe category weapons is adjusted.
-The Parry motion of Curved Sword category weapon is adjusted.
-The balance of the weapon enchant by spell is adjusted.
-The affection degree to the spell effective time is adjusted to fluctuate depending on the status value.

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