Cyclopean Cancelled

We’re just a front of good news recently, aren’t we? Project lead Scott has announced he has looked over the progress of his project over the last two years and made a decision to call it quits.

There it is.

A couple of months ago, I had to look at where I was at with Cyclopean. I felt that five years was a reasonable amount of time to develop a turn-based indie CRPG and August marked my first two years working on the game. I asked myself: Is the game 40% complete? No. Is the game 20% complete? No. Surely the game must be at least 10% finished? Perhaps, but entirely on the writing side. What I’ve got is basically a ton of writing and nothing else. And Ted, still the only other member of Team Omega, just isn’t able to dedicate those 20+ hours/week to keep things rolling. Vince has got a relentless, driving ambition to see AoD completed, but I need to know my investment of hundreds-into-thousands of hours is actually going to result in a finished product, and I don’t have that confidence in Cyclopean, in fact nothing near it.

So a big thank you to all the people who liked the writing, who like Lovecraft, and who support ITS generally! Vince really gave me a great home here while it lasted. I have another less (much less) ambitious project in mind, one that I can actually anticipate will see the light of day, in part because I don’t need to recruit anyone else to do it. But I’m not going to reveal it until I have an Alpha build and need testers. I don’t want a reputation for stringing people along.

One more thing: good luck to the other teams and their talented members under the banner. Go indie!

ITS frontman Vince does express hope the project might be revisited once Age of Decadence is released, so who knows if Scott will be found willing again then.

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