Code of the Savage Update #38 – NPCs

Geoff Jones brings us a new development update for his crowdfunded Ultima-inspired RPG Code of the Savage that can now boast a bunch of new NPC portraits and dialogues, an updated quest journal, chickens, and some other minor new features.

Here’s a quick overview of the new stuff, but check out the actual update for some screenshots:

Greetings Backers!

NPCs

I recently reached one of my milestones. Creating at least 100 NPC portraits. Each one of these takes on average 2 hours (if I don’t get distracted…) I will be creating many more …

These are the new ones I’ve added since the last update[…]

Creating the portraits is one thing… adding the dialogue and NPC to the game is another… The world of Daneth needs farmers and fishmongers and that’s what many of these new portraits are. Every farmer or peasant in the game has a unique portrait and dialogue tree. The only exception to this are the disposable town guards.

I’ve filled out some more of Bainsfield, adding NPCs and furnishings. Below is the town hall.

Quest and Journal Log

I have added a quest log to the game and have moved the journal to the same section. I plan on adding both combat logs and NPC conversation logs as well.

Notes have also been added. They function the same as books but are obviously only 1 page.

Chickens are now in the game. Whenever I say the word “chickens” it always brings me back to that episode of GoT…

I updated the old city walls to give them some depth. They don’t look so much like cardboard cutouts anymore.

… while the log fort walls of Bainfield now look sharper and a little less phallic…

Transitions between different biomes has been greatly improved.

Ancient ruins tileset added[…]

  • Added turned over wagon sprite
  • Fixed corpse depth
  • Fixed books showing wrong book
  • Added notes to the game
  • Replaced note sprite
  • Fixed log page alignment issue
  • Prevented multiple log entries of same type from being added
  • Fix mob spawner count crash
  • Added quest log
  • Added option for wait for window close on the display text
  • Optimized NPC sprites
  • Improved transition from temperate to desert biome
  • Fixed arrow crash after engine update
  • Fixed health bar not showing
  • Adjusted path colour
  • Added ancient ruins
  • Added stone temple doors
  • Improved castle wall sprite
  • Added broken pillar
  • Fixed hover text showing blank text
  • Added temple tileset
  • Added new NPC sprite assets
  • Added tents
  • Updated guards NPC sprites
  • Added table saw
  • Added bloodied rag
  • Added log piles
  • Added saw mill
  • Added chickens
  • Added large weapons rack
  • Improved fort wall tileset
  • Added 23 new NPC portraits

Thanks everyone. I am still focusing on content going forward. I plan on engaging outside help from a writer to help with some story direction.

I hope you are all staying safe!

~Geoff

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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