Chuck’s Bad Hair Day..

Chuck Jacobi, Lead Artist, recently responded to a post concerning game models and bad hair. Here is a snippet:

    This has been a very frustrating part of character creation I must admit. It is a bit unfair to compare what we have done to characters in film and pre-rendered cut scenes from other games. Those characters can take advantage of hair plug-in technology built into Max or Maya and that same technology cannot be implemented into a run-time engine for an MMORPG. It is true this kind of detail is showing up in console fighting games and some FPS’s but those games don’t have anywhere near the same number of characters as a game like Horizons so the processing power can be used for nice features like this.

You can view the full post here. It is good to see we won’t be stuck in the 70s while playing Horizons 🙂

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