Chris Avellone Interview

RPGDot has conducted an interview with Black Isle Studios’ Chris Avellone, asking the game designer questions about his career history, favorite games, his non-gaming hobbies, and more. Check it out:

Q: Please tell us who you are, what you do and about your career history.

A: Chris Avellone. My job is apparently to grow older, but at least I’m not as old as Tim Cain, who, according to reports, breathes out a cloud of mummy dust every time he talks. I wanted to do computer RPGs ever since I saw one of my friends playing Bard’s Tale 2 on his Commodore. I went to college at William and Mary where I got a piece of paper that said I have a bachelor’s degree in English. I started writing a bunch of short stories and RPG material after that, some of which got published. Most of it didn’t. It was enough to get me hired at Interplay, and I’ve been here ever since. I think it’s been six or seven years. Maybe it’s eight. I’ve worked on Starfleet Academy, Die by the Sword, Conquest of the New World, Red Asphalt, Planescape: Torment, Fallout 2, Icewind Dale 1, Icewind Dale: Heart of Winter, Icewind Dale: Trials of the Luremaster, Icewind Dale 2, Baldur’s Gate: Dark Alliance (with Snowblind Studios), and Lionheart (with Reflexive Entertainment). There’s been other projects, too, I’m sure, but they never saw the light of day. My Mom still isn’t exactly clear on what I do on a day-to-day basis, and neither am I.

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