Champions of Anteria Reviews

We have rounded up a few reviews for Champions of Anteria, Ubisoft and Blue Bytes’ strategy/action-RPG born from the ashes of The Settlers: Kingdoms of Anteria. Taken altogether, they’re all mixed, leaning just slightly over the favorable side.

Destructoid, 7.5/10.

Overall, I enjoyed my time with Champions of Anteria. The visuals are beautiful, and it’s easy to see why someone high up at Ubisoft might have wanted to save the work their artists did. The game is a unique blend of genres that I haven’t seen attempted anywhere else, and it gets more right than it does wrong. I don’t think it’s necessarily for everyone, but there’s a free demo available if you’d like to try it out and see if it’s something you’d enjoy.

GameWatcher, 6.5/10.

Champions of Anteria has some undeniably neat ideas, and I’ll always be more accepting of a game that fails trying something new. The combination of Action RPG and Village Building works well, and the Elements system may be pinched from Divinity: Original Sin but adds a deep strategic slant to both Action and Building and makes both sides far more compelling. Unfortunately while the Building side is simple but fun the Action side is deeply flawed. The controls aren’t precise and sometimes your orders just won’t be received, plus the reliance on health potions makes the whole thing boring. It’s the atrocious AI that stakes the Action side in the heart though, with Special Attacks hitting thin air, allies that refuse to attack unless you directly order them, and pathfinding that will literally have both allies and enemies run around the entire map to get to a point an inch away – and not caring what dangers they’ll inevitably run into. Furthermore bugs and performance issues were extremely troublesome.

Champions of Anteria can be a really addictive and occasionally fun game with nice ideas and a neat sense of humour, but as a Straction RPeGy it’s just got far too many flaws to recommend.

GameRant, 3.5/5.

Perhaps most similar to the Fable series in style, Ubisoft Blue Byte has done a great job of making a fantasy story that is much more The Hobbit than Lord of the Rings, away from the doom and gloom of the current fare of fantasy titles and instead reveling in its light-hearted attitude. At its core, Champions of Anteria is fun, and that follows through all aspects of the game, from comedic narrative elements through to the relationship between the heroes themselves.

Of course, many of the problems with the Fable series are also apparent here – albeit in a strategy setting rather than a full-on RPG. It’s a lovingly crafted world with a cartoonish artistic style, and a great deal of humor and charm. However, when that veneer is stripped away, the core gameplay feels very primitive.

Nonetheless, those after a light bite of RTS/RPG gameplay with a positive attitude will find a lot of fun with Champions of Anteria. It is unlikely to blow any players away, and fans of The Settlers will find little to keep them occupied, but there’s a nice little game here. Without expecting too much, Champions of Anteria delivers a decent injection of fantasy humor into the market.

DualShockers, 7.0/10.

Packaged together, Champions of Anteria is neither awful nor the next best thing in RTS. Instead, it is a worthwhile title that makes a pretty successful experiment into some new RTS elements that I wouldn’t mind seeing in other titles. And although the moment-to-moment gameplay may be underwhelming to RTS fans, I’m willing to overlook janky control issues when the developer takes worthwhile risks.

Capsule Computers, 6.5/10.

Champions of Anteria is a decent RTS/kingdom builder that falls short of its potential due to clumsy execution. The world is charming and the audio/visual presentation is pretty good. The boss fights are an epic, fun experience. Unfortunately, the need to over-micromanage the champions really hamstring the game’s main RTS component.

Press Play Media, 6.3/10.

While the action RPG half of the game is far from perfect, it’s not beyond repair – but the game clearly needs a bit of patchwork before it’s as fun as it can be. There’s an entertaining light-hearted fantasy storyline behind everything that’s delivered with a dose of humor, the village building is fun, but the package doesn’t quite come together just yet. As a result, it’s hard to figure out who to recommend the game to at this point. Village builders are better off playing a recent Settlers game, and there are many excellent action RPGs out there worthy of your attention. Mixing the both of them together is a nice idea, but Champions of Anteria doesn’t quite deliver on its promise just yet.

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