CD Projekt Developing a New RPG, The Witcher Series Sells 20 Million+ Copies

CD Projekt hosted a financial results webinar earlier today, which was accompanied by a strategy document that outlines their release, marketing, and development plans through 2021. The key takeaways from the document are that The Witcher series has now sold over 20 million copies, Cyberpunk 2077 won’t be released in 2016, and that they intend to release another AAA RPG sometime between 2017 and 2021:

In order to preserve our competitive advantage, this public version of the Group’s plans only lists selected components of our strategic agenda. For the same reasons, the descriptions of certain projects are necessarily terse. Plans have been divided into two periods: the current year (2016) and the following five-year period (2017-2021). Within each period individual items are not arranged in chronological order.

CD PROJEKT RED Studio

2016

‘¢ Release of the second expansion pack for The Witcher 3: Wild Hunt Blood and Wine
‘¢ Implementation of new promotional and marketing activities supporting continued sales of The Witcher 3: Wild Hunt
‘¢ A new type of video game format previously unexplored by the Studio

(Later years (2017-2021)

‘¢ Release of Cyberpunk 2077
‘¢ Release of another AAA RPG title
‘¢ Expansion of our core franchises with additional media content and product lines ‘¢ Further active marketing and support for our earlier releases
‘¢ Near-twofold expansion of the CD PROJEKT RED team. Creation of four individual teams, two of which will be tasked with development of games representing new segments.
‘¢ Establishment of new local branches of CD PROJEKT RED in key territories

GOG.com

2016

‘¢ Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its global release date
‘¢ Expansion of GOG Galaxy with new features and networking technologies required by new CD PROJEKT RED products
‘¢ Support for pricing and payments in additional currencies and new language localizations of the GOG.com platform
‘¢ Ongoing support for the (early access) mechanism introduced in early 2016, important from the point of view of the platform’s ability to expand its catalogue with new games

(Later years (2017-2021)

‘¢ Additional global releases of major videogames developed by unaffiliated entities with full support for GOG Galaxy
‘¢ Technological support for new CD PROJEKT RED development projects, including customized solutions for multiplayer gaming and other online features
‘¢ Rollout of additional language localizations of the GOG.com platform

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