Camelot Grab Bag Q&A

In this week’s Grab Bag Q&A for Dark Age of Camelot, EA Mythic’s Richard Duffek answers questions about realm timers, spell resistances, confirmation emails, and more.

Q: Under the rogue champion line, why are suppress wounds and faded quickness on the same timer?

A: That combination of abilities was not possible until we increased the champion level cap from 5 to 10 with Labyrinth. Because of that, players can get combinations that we never wanted or intended. Therefore, we put shared timers in place to prevent them from achieving certain combinations with champion abilities to preserve the nature of the CL system. The combo may not seem like a very powerful one, but it goes against the design of CLs. That design was to be as low impact as possible on the RVR game, while still adding a bit of flavor.

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