Camelot Grab Bag Q&A

Sanya has made another Grab Bag Q&A available over at Camelot Herald. Here is one of the questions she answers this week:


    Q: What is the resolution order of attacks and blocks?

    A: First, the game checks to see if the enemy would have even hit you. (Bladeturns, damage shields, etc all fall into this step.) Next, the game checks to see if you evaded the attack. If you don’t evade, the game checks to see if you parried the attack. If you don’t parry, you get a chance to block if you’re equipped to do so. After all that, the game tells you how much damage you took. This is how it works – the lead programmer just looked directly at the code to be absolutely certain. Short version – the checks are hit/miss, evade, parry, block.

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