Call of Cthulhu First Update Live

Cyanide Studio and Focus Home Interactive’s investigative RPG Call of Cthulhu that launched back in late October, has now received its first update that adds the ability to modify the game’s FoV and Motion Blur settings, addresses a number of issues and fixes a few minor bugs.

Here are the patch notes, as well as a promise of a future patch that should improve the game’s performance:

Hello Investigators!

Today, we’re very happy to release an update for Call of Cthulhu, addressing feedback that we have received since the release of the game on October 30th.

This update is now live. Please find the changelog below:

Changelog:

  • Added options to modify FOV and Motion Blur
  • Added a scroll bar in the graphics menu to include these new options
  • Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn
  • Fixed a number of cases where players would be unable to leave scene reconstructions
  • Fixed an issue where mouse input was not registered during dialogue
  • Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing
  • Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue
  • Various minor bug fixes

In the future, we plan to produce another PC update which addresses performance drops, the frame rate limit and an issue with fullscreen implementation.

As always, please let us know if you have any issues with this latest update, and we hope you continue to enjoy the game!

The Call of Cthulhu Team

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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