Brian Fargo on Wasteland 3 Interview

Cinematic XCOM-style camera angles for both combat and dialogue, co-operative and antagonistic multiplayer that sounds reminiscent of Divinity: Original Sin II, and a slightly shorter length. Those are only a few of the tidbits about Wasteland 3 we learn from Brian Fargo’s interview with Polygon. Here’s an excerpt:

“We’re going to have a fucking blast with it,” Fargo told Polygon. “And it’s not just solving puzzles together. It’s about narrative multiplayer and what can happen when the two of us are in a world, independent of each other, doing other things on the map.”

Up to two players can each field a unique team of Rangers. When those teams are close together in the game world they’ll be able to take part in the same turn-based skirmishes. But when they’re apart, each player will have their own chance to move the campaign story forward, at times leading to a cascade of unintended consequences for the other player.

“Let’s say that you’re sleeping and I go on a mission where there’s a sickness among some cattle,” Fargo said. “I decide the resolve it by killing them all. You wake up and you’re notified that mission is complete.

“But when you get back to the game there’s a radio call. The town? They’re kind of pissed about that. They want money for those cattle. You can convince your friend to pay up, or you could pay it yourself. You could even refuse to pay entirely and live with the consequences.”

There’s quite a lot to read, so I recommend you go to the full article, but it’s interesting to see Fargo mention that inXile Entertainment earnes $12 million from the sales of Wasteland 2.

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