Bloodborne Interview

PlayStation LifeStyle has published its full interview with Hidetaka Miyazaki, the director on Bloodborne and, previously, Dark Souls and Demon’s Souls. As you’d expect from the man, most of the answers are fairly vague and evasive, but there are still quite a few interesting tidbits:

PSLS: DLC? When, if ever, would that come along?

Miyazaki: It’s being considered, but at this point there’s no announcement.

PSLS: About how many hours of gameplay do you expect for a single Bloodborne player?

Miyazaki: Just like Demon’s Souls, it really depends on the player’s skill. It’s hard to say. But we can say that the total game volume is bigger than Demon’s Souls.

PSLS: Could anything surprise a Demon’s Souls player all over again?

Miyazaki: Well in Demon’s Souls, you’re dropped in the middle of nowhere and left to figure almost everything out by yourself. With Bloodborne, there’s a lot more background and story, so what we’re planning is to give you a big mystery to solve. But it’s not a story in the sense of like a movie story.

As well, you have to be a little more active stepping up to enemies to get into fights.

Then, of course, online play will give a lot of replayability. We’ll have more information about online play soon, we hope.

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