Blood and Wine Will Introduce Enemy Scaling to The Witcher 3: Wild Hunt

Due to the prevalence of this Reddit thread and various European previews of The Witcher 3’s Blood and Wine expansion, we’re learning that CD Projekt RED has added an option to introduce “feinde skalieren” or enemy scaling to the RPG with the accompanying patch. The thread contains a screenshot of the option in question, and level designer Miles Tost apparently does not refute it at the 19:50 mark during this 27-minute preview (I know zero German, unfortunately):

There was already a mod for this, but I suppose having it officially incorporated into the game allows console gamers to take advantage of it, as well.

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