Blackguards 2 Patch v1.1.8 Released, v2.0 Coming Soon

The first patch for Blackguards 2, which updates the game to version 1.1.8 and fixes a number of potentially serious bugs, has already been released, but the folks at Daedalic Entertainment are already at work on a second, beefier one that will fix a larger number of bugs and apply some balance tweaks.

You can check the full changelog for patch 2.0, which should be deployed on February 4th, right below:

Major:

  • MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
  • MAJOR: fixed win conditions with petrified enemies in several end game battles
  • MAJOR: removed two possible timing issues with Sandghost “devour” attack
  • MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
  • MAJOR: fixed possible soft freezes when AI’s died during their turns
  • MAJOR: fixed an issue with speech being interrupted if app focus was lost
  • MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
  • MAJOR: fixed Korean book font
  • MAJOR: Fixed Problem that potentially hindered the process of Zurbaran’s story

Minor:

  • fixed graphic glitches when applying overlays to pot helmet
  • fixed animation glitches in training fights
  • fixed a couple of battle-log issues with special attacks of monsters
  • improved sound fix in cut-scenes
  • fixed some issues with NPC barks
  • removed unnecessary colliders in scenes to improve performance and stability
  • improved crane load dropping precision
  • added (game over) trigger if thief in Labyrinth 3 dies before pulling the lever
  • added (game over) trigger if Cassia dies in Labyrinth 3
  • fixed alternative win condition at Niobe’s estate
  • fixed Blood Organ’s Jumper conversion issues and conversion count for achievements
  • fixed one minor AI issue with Legionnaires sometimes not using levers correctly
  • fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
  • improved scripted camera movements during in-battle dialogues
  • added missing blood organ to battle of Mengbilla
  • fixed LOS issues with the inner wall in Mengbilla
  • improved escape zone functionality so players don’t have to wait inside escape zones until win is triggered
  • improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
  • fixed a win condition issue in the Lorfas preparation battle
  • cleaned up hex-field in Goblin mine, disabled cells with obstacles
  • improved team-AI reactions on bridge outpost battle
  • fixed an issue with the gate in defend battles of the first Chimera creator
  • fixed some minor issues in Ghouls’ berserk behavior
  • fixed dialogue timing in first expedition battle

Balancing:

  • BALANCING: reduced critical hit chance of bounty hunters to zero
  • BALANCING: lowered Adamant’s Astral Points, delayed Sandghost respawn in Adamant battle
  • BALANCING: corrected Stamina consumption for several special attacks of monsters
  • BALANCING: increased damage output of Cassia’s trained spider
  • BALANCING: increased fire resistance of insectoids and legionnaires
  • BALANCING: increased damage of daggers
  • BALANCING: increased stamina cost of dual wield maneuver
  • BALANCING: added damage bonus to 2nd level and above of “Hawkeye Marksmanship” spell
  • BALANCING: added knockdown resistance to “Standfast Catlike” spell
  • BALANCING: increased total adventure points gained in easy mode
  • BALANCING: increased parry chance of enemies in hard mode
  • BALANCING: Activated trainers in Heldenrain before Jungle-fight
  • BALANCING: Changed difficulty-value for Mengbilla and Adamant-Fights
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