BioWare Reminisces on Star Wars: Knights of the Old Republic for its 10th Anniversary

In a post on the official BioWare blog, which also includes some wallpapers of the title, some developers that worked on the original Star Wars: Knights of the Old Republic reminisce on the experience for the game’s 10th anniversary. Here’s a snippet:

I was scattershot across KoTOR. I wrote bits of Taris, Manaan, Korriban, countless little scenes here and there, and about a jabillion lore bits and item descriptions. I actually really enjoy those because each one is a micro story, although I had to edit each and every one of them by hand every time the inventory system changed. I still twitch thinking about that.

But the main tasks I owned were writing all of Tatooine and Kashyyk. Blew. My. Mind. There I was, writing the early history of a setting I had grown up with. I went deep on all the lore I could find, seeding everything with as many hints forward as I could. That was the challenge, trying to create a history that could lead to the setting I had come to love.

Memories that stick out from Tatooine? HK-47’s audio-department-angering Sand People translations, characterizing Jawas, force-commanding a guy to never speak to the player ever again. I also remember one late night blearily writing (Nobody expects the bantha’s in position,) for which I am equal parts proud and sorry.

On Kashyyk, I remember writing Jolee Bindo’s grumpy intro, Zaalbar’s Shakespearean family issues, and trying to rationalize flora and fauna super-growth. I still have my cheat sheet with the R-laden names of many, many chatty wookies. Again, proud and sorry.

But I remember one moment very clearly. It was the day we secured the license, for certain, 100% the papers are signed and it’s a go. We gathered in a local theater for a company meeting, and up on the screen came the BioWare logo and the Star Wars logo. Pause. And then, it started. Of course it started, you couldn’t stop it. A room full of suddenly-children all humming the Imperial March.

One day my son will be old enough to understand that daddy got to make Star Wars, and it was good.

Lukas Kristjanson, Senior Writer Dragon Age: Inquisition

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